from codex import * from time import slee choice = 0 # LIST MY PICTURES # LIST MY SOUNDS #WHEN BUTTON IS PUSHED, PLAY SOUND AND DISPLAY PIC #ADD A STOP AND RETURN TO "HOME" my_piclist = [ "Pick A BUTTON", pics.ARROW_W, pics.ARROW_N, pics.ARROW_E, pics.ARROW_S, GREEN, RED, ] my_list2 = [ "sounds/no", "sounds/left", "sounds/up", "sounds/right", "sounds/down", "sounds/a", "sounds/b", ] while True: #display something based on choice my_image = my_piclist[choice] my_audio = my_list2[choice] if type(my_image) == tuple: display.fill(my_image) else: display.show(my_image) if buttons.is_pressed(BTN_L): my_image = my_piclist[1] display.show(my_image) my_audio = my_list2[1] audio.mp3(my_audio) else: my_image = my_piclist[0] display.show(my_image) if buttons.is_pressed(BTN_U): my_image = my_piclist[2] display.show(my_image) my_audio = my_list2[2] audio.mp3(my_audio) else: my_image = my_piclist[0] display.show(my_image) if buttons.is_pressed(BTN_R): my_image = my_piclist[3] display.show(my_image) my_audio = my_list2[3] audio.mp3(my_audio) else: my_image = my_piclist[0] display.show(my_image) if buttons.is_pressed(BTN_D): my_image = my_piclist[4] display.show(my_image) my_audio = my_list2[4] audio.mp3(my_audio) else: my_image = my_piclist[0] display.show(my_image) if buttons.is_pressed(BTN_A): my_image = my_piclist[5] display.fill(my_image) my_audio = my_list2[5] audio.mp3(my_audio) else: my_image = my_piclist[0] display.show(my_image) if buttons.is_pressed(BTN_B): my_image = my_piclist[6] display.fill(my_image) my_audio = my_list2[6] audio.mp3(my_audio) else: my_image = my_piclist[0] display.show(my_image)